Mobile Media Learning
Mobile Media Learning was a great and easy read. One particular quote stuck out to me while reading the chapter "dewey buys a smartphone". "Though there are still potentially mis-educative experiences, according to Dewey's definition, there is also growing potential for learning outside the walls of the classroom too. Mobile technologies today facilitate locative learning without the "whim and caprice" of setting young learners loose into the world without direction" (pp. 24-25). Often teachers fear that incorporating mobile technology like iPads and iPhones into their classrooms will cause students to not stay on task since they now have the ability to access materials that are not educational in nature with little oversight by the teachers. But these mobile technologies have numerous applications in the classroom that overshadow these fears. Mobile technology gives students an opportunity to interact with the world outside of their classroom, making them global learners. Being a global learner is a valuable skill to have since we now live in a global society.
The chapter I chose to read was "history in our hands: mobile media in museum adventures". The interactive museum experience created by the Minnesota Historical Society (MHS) is an effective step forward in bringing traditional field trip experiences into the modern age. Students in today's world spend more time than ever on their mobile devices, sometimes never putting them down. When it comes to a field trip for school, just walking through a museum exhibit on the history of an area can be uninteresting to many students because there is little interaction with the exhibit. This concept, of creating an interactive mobile game to coincide with the traditional exhibit experiences, solves this involvement issue. Students are able to interact with the exhibit in a way that promotes a deeper learning experience. They come to know the story of each character and the area in which they lived and then they are able to experience that hands on, like with the sod house. Students can learn about why these sod houses were built and then walk into one and see physically what it was like inside of one. The mobile aspect of the experience adds a deeper level of learning for students, that they would not receive with a traditional museum exhibit.
The chapter I chose to read was "history in our hands: mobile media in museum adventures". The interactive museum experience created by the Minnesota Historical Society (MHS) is an effective step forward in bringing traditional field trip experiences into the modern age. Students in today's world spend more time than ever on their mobile devices, sometimes never putting them down. When it comes to a field trip for school, just walking through a museum exhibit on the history of an area can be uninteresting to many students because there is little interaction with the exhibit. This concept, of creating an interactive mobile game to coincide with the traditional exhibit experiences, solves this involvement issue. Students are able to interact with the exhibit in a way that promotes a deeper learning experience. They come to know the story of each character and the area in which they lived and then they are able to experience that hands on, like with the sod house. Students can learn about why these sod houses were built and then walk into one and see physically what it was like inside of one. The mobile aspect of the experience adds a deeper level of learning for students, that they would not receive with a traditional museum exhibit.